Luddy School of Informatics, Computing & Engineering · Indiana University

Matthew
Francisco

Senior Lecturer, Department of Informatics with two decades in technology education. From simulation and modeling research at Rensselaer Polytechnic Institute and into hands-on teaching across physical computing, 3D design, human-centered systems, and the cultural aspects of technology.

Spring 2026 · M/W 12:30–2:00 PM Curriculum Vitae
Matthew Francisco

Teaching in Informatics

Taught at Luddy over twelve years — six courses that move from foundations to frontier: systems thinking, hands-on electronics, ethical reasoning, educational design, advanced fabrication, and emergent AI practice.

Foundation
Informatics
& Systems
Hands-On
Electronics
& Making
Values
Ethics
& Equity
Design
Ed Tech
& Learning
Advanced
Prototyping
& Fabrication
Frontier
LLMs in
Design
INFO-I 101
Introduction to Informatics
A hands-on introduction to informatics and computing — problem solving, information theory, web design, media computation, and a first look at programming. Designed to prepare students for deeper work across the Luddy School.
Networks Ethics Data Security Diversity
INFO-I 341
Interactive Electronics Prototyping
Build a physical digital agent for a person, animal, plant, or space. Students draw on the full ecosystem of hobby and professional electronics — tools, materials, tutorials, maker culture — to develop a working prototype and a creative vision for what it could become.
Electronics Physical Computing Prototyping
INFO-I 453
Computer and Information Ethics
Tools and practices for assessing the ethical and moral questions that emerge from computing and information systems. Students pick a real problem that technology has transformed or intensified — and spend the semester thinking rigorously about it.
Ethics Equity Policy
INFO-I 400
Explorations in Educational Technology
Design and test your own lesson plans for K–16 classrooms using programmable graphics, multiplayer virtual worlds, 3D modeling, physical computing, robotics, AI storytellers, and more. Educational technology as a site of computational thinking, political choice, and design practice.
Learning Design Simulation Ed Tech
INFO-I 549
Advanced Prototyping
An advanced design studio for building, staging, and testing interactive, physical, and robotic systems. Prototyping here is socio-technical thinking with materials — mock-ups, Wizard-of-Oz techniques, and staged scenarios that explore how technologies, people, environments, and values interact.
3D Design Fabrication Advanced
INFO-I 554
LLMs in Design Practice
Large language models as design material. How generative AI reshapes the practice of making, prototyping, and human-centered design — explored critically and hands-on.
AI LLMs Design Frontier

Educational Generators

Simulations, tools, and games built to make ideas tangible. Each one runs locally in your browser — download it, open it, break it. They're designed as seeds: working code you can hand to an LLM and start tinkering from.